6.53 Changelog (for selected heroes)
*Conjure Image illusions changed to 100% damage at lvl 4
*Sunder range increased to 600 all lvls, cooldown 30 seconds all levels
*Soul Steal removed and replaced by wind walk
*Purification is now allowed during Repel/Avatar (to prevent teamkill abuse)
*Degen Aura changed to periodic entangle
*Guardian Angel changes units into flying, non-collision (to better suit the name)
*Lich bounce given AI program to increase hero target acquisition
*-Micro CF option available at hero selection of Lich (Warning: Very difficult, needs excellent micro)
*Huskar Burning Spears effect now allowed on target buildings
*Inner Vitality changed to innate passive
*EDF now gives prior bonuses and damage effects as previous dragons
*EDF model size tripled and destroys nearby trees
*Dragon Tail changed to Storm bolt with same duration (to prevent whiners who complain of range)
*Acid Spray now has duration effect of 30 seconds
*Unstable Concoction casting time is always 2 seconds (to prevent abuse of Alchemist while channeling)
*Wolves now do siege-type damage
*Wolves given immolation and 2 inventory slots (Rules for Syllabear's Bear apply)
*Wolves duration changed to 10 minutes
*Reincarnation mana cost changed to 0 (to prevent abuse of Necronomicon 3 and NA)
*Infest now works on Int heroes
*Armlet now upgradable item (up to 4 times)
*Return now does Divine-type Damage
*Necrolyte removed from -XL, -RD (to prevent Maelk abuse)
Considering these changes, here are my comments.
TB will be IMBA with the 100% damaging images and windwalk. OMG. With 30 sec cooldown Sunder (+ 600 range), he will be feared even more hereafter. No need of Lothar's for him anymore. Get low health, WW, swap n kill any enemy. XD. In my opinion, this will make TB a real ganker, and an even better carry hero. I look forward to see TB more in competitive DotA tournaments, once the map get stable.
The reprogrammed Lich's ulti will be a real pain too. Now people won't hesitate to use it even when you are surrounded with creeps I guess. Let's see how this works out.
SK will be another real pain. With 0 mana for Reincarnation, Mana Burning won't help you to take him down. I hate to go against this hero, 'cos I got to kill him twice to score the kill :(
Infest now works on Int heroesI wonder what this will result in. Currently, when you infest, you kill the unit and gain HP. But when you put this on a hero, what will that do? :S
Armlet now upgradable item (up to 4 times)And what will be upgraded is the question. ASPD improvement will make this item real worth. How about the Unholy Strength (Active) of the item? Would that be upgraded too? If so, would the damage taken will be increased or decreased? I don't see this item much in current games. In my personal opinion, this could be worth for N'aix. With his LifeSteal, the damage from Unholy Strength would barely touch him.
Necrolyte removed from -XL, -RD (to prevent Maelk abuse)
LOL. Go MYM GO !!!! Now the MYM even affects how DotA Map is created :P
Disclaimer : These are rumored changes. I have no guarantee about these stuff. Check out the original post given above.